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If you are using iOS 6 and Safari 6, you can inspect web pages shown in Mobile Safari or in WebViews of applications like those created with ADF Mobile. This can either be in the iOS Simulator or on a device (iPhone, iPad, iPod touch) connected over USB.
In Safari 6, enable the “Develop” menu:
From that menu, your connected devices and iOS Simulator will display as submenus. Each submenu will list all of the WebViews that you are able to inspect (if you are not sure which one you want, a highlight will appear on your device or in the simulator as you hover over each menu item):
A web inspector window will open:
In the first column, the panel with a document icon (1) is where you can browse the DOM, look at scripts, style sheets, etc. When the HTML page is selected, the middle panel will show you the DOM tree (3) which you can manually browse for an element. Alternatively, you can use the hand tool (2) to click on the screen (of the actual device or the simulator) to pick an element that you want to inspect.
With an element selected, you can then use the “{}” icon (4) of the right panel to view the element’s style properties. This will show you the exact selectors that are providing each style to the element (5). This is incredibly valuable, particularly when multiple selectors are competing (a line will strike out any styles that lose due to some other more specific selector). You can also edit those values directly or add additional properties and see the change immediately take effect on the screen. Unfortunately, there’s no way to save off any changes you’ve made. If you are trying to create a custom style sheet, you’ll need to jot down elsewhere the changes you’ve made; if you leave the page or close the app, you’ll lose your changes.
It may be tempting to go crazy with panelGroupLayout components in ADF Faces and ADF Mobile. The panelGroupLayout is not the universal hammer. In many cases, you will have a simpler structure (easier to maintain, more predictable, faster performing, more flexible) if you build your structure using a panelGridLayout or tableLayout instead.
When you are given a mock-up of what the application should look like, you may not know how to break it down into something simple. Either print out the design on a piece of paper or open it up in a graphics program where you can draw some lines.
- Draw vertical lines representing potential column divisions (red)
- Draw horizontal lines for potential row divisions (green)
- Now that you have a basic grid structure, use a different color (yellow) to draw x marks where you see cells that need to span multiple columns or rows:

- You may find that your column lines really don’t make sense (in this case, the 2 middle columns had no cells in them that didn’t need to span into a nearby column. This is an indication that there probably ought to be 2 separate grids or tables. Use a new color (magenta) to draw a line where the division makes sense and repeat the process again:

Now you can go back to coding your gridRow/gridCell or rowLayout/cellFormat components because you can visually see where the content goes and where you need to use a special columnSpan or rowSpan. As an added bonus, you now have the ability to specify the sizes for your cells as well as the horizontal and vertical alignments of your cells–something panelGroupLayout would not allow you to control.
Notice that the labels and fields of grid 2 (columns 1 and 2) are showing separate components. This is done so that there can be matching horizontal alignment among the fields of the two rows. If these were input or select components, you would need to use simple=”true” (to hide the built-in label) and then use separate outputLabel components that reference them.
While we are only using consecutive grids in the example discussed in this article. You might come across a need to nest a grid inside of another grid. Do not excessively nest panelGridLayout nor tableLayout components (if you have 3 or more deep, consider a re-evaluation of your structure). You may find it helpful if someone else reviews your structure. Your goal should be to create something simple.
Whether you are developing an ADF Mobile application or a classic ADF Server application, it is becoming more and more important to support HiDPI screens (high resolution or “retina” displays). There is no easier way to make your application look out-dated than to use grainy, unprofessional image assets or use them improperly.
In HTML, the “px” unit corresponds to the same amount of space regardless of the DPI of your device (however, the number of device pixels may vary). The original iPhone models did not have HiDPI displays. Each point of color on those screens corresponds to one HTML CSS “px” unit. Newer iPhone models introduced a HiDPI (or “retina”) display that has 4 device pixels in the same amount of space that 1 device pixel used to take up (2 device pixels wide by 2 device pixels tall); on these new devices, the width and height “px” values use twice the amount of device pixels.
Why is this a common problem? Since ADF Mobile uses HTML, displaying an image is not as simple as just specifying the source path and magically hoping the browser will know that you are using a high resolution image. You must specify dimensions to go along with the source path.
Let’s work with an example. You have an image named “image-64.png”. This image has a size of 64 by 64 individual dots of color (individual points of color information). If you coded your page like the following, the image will be shown with a width of 64px and a height of 64px (one color dot per “px”):
<amx:image id="i1" source="images/image-64.png"/>
This would look just fine on a classic low-DPI display. However, on a HiDPI display, it still takes up the same space but since there are more device pixels, the image will look very grainy.
In order to look crisp and professional, you need to set a size so that each dot of color corresponds to at least one device pixel. For a HiDPI display, this means your image needs a width and a height specified such that you use 2 dots of image color information per HTML CSS “px” unit (e.g. a 64 by 64 sized image should be specified to use a width of 32px and a height of 32px. In code, your page should look like this:
<amx:image id="i1" inlineStyle="width:32px;height:32px" source="images/image-64.png"/>
Even if you still want to support legacy devices for your application, this same image (with the same specified width and height) will look beautiful on low-DPI screens because of how images are processed modern browsers.
If for some reason you really needed or wanted to specify alternate images for each kind of device, you have the option to use a device properties EL variable to toggle the rendered state of alternate amx:image components or simply use that EL to alter the inlineStyle and the source path as desired.

In the past I posted a link to the Oracle ADF Faces Rich Client demos (server-based web applications). Now that the Oracle ADF Mobile framework for native iOS and Android applications has been released, a similar demo is now available: the Oracle ADF Mobile mock component gallery.
This mock component gallery is based on the real component gallery application bundled with the ADF Mobile JDeveloper extension. The recommended best place to view this demo is using the mobile Safari or Chrome browsers on your iOS and Android devices. Doing that will give you the closest experience to how the components will appear and behave in real ADF Mobile applications. However, you can also view the demo using desktop Safari and Chrome for an approximate experience when access to a mobile device is not available.






