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If you are using iOS 6 and Safari 6, you can inspect web pages shown in Mobile Safari or in WebViews of applications like those created with ADF Mobile. This can either be in the iOS Simulator or on a device (iPhone, iPad, iPod touch) connected over USB.

In Safari 6, enable the “Develop” menu:

Enable Safari Develop menu

From that menu, your connected devices and iOS Simulator will display as submenus. Each submenu will list all of the WebViews that you are able to inspect (if you are not sure which one you want, a highlight will appear on your device or in the simulator as you hover over each menu item):

Open a WebView inspector

A web inspector window will open:

Safari web inspector

In the first column, the panel with a document icon (1) is where you can browse the DOM, look at scripts, style sheets, etc.  When the HTML page is selected, the middle panel will show you the DOM tree (3) which you can manually browse for an element. Alternatively, you can use the hand tool (2) to click on the screen (of the actual device or the simulator) to pick an element that you want to inspect.

Simulator with element selected

With an element selected, you can then use the “{}” icon (4) of the right panel to view the element’s style properties.  This will show you the exact selectors that are providing each style to the element (5). This is incredibly valuable, particularly when multiple selectors are competing (a line will strike out any styles that lose due to some other more specific selector). You can also edit those values directly or add additional properties and see the change immediately take effect on the screen. Unfortunately, there’s no way to save off any changes you’ve made. If you are trying to create a custom style sheet, you’ll need to jot down elsewhere the changes you’ve made; if you leave the page or close the app, you’ll lose your changes.

In CSS, you will come across some shorthand notation for the margin, border-color, border-style, border-width, and padding properties. It isn’t obvious or easy to remember which token in the value applies to which side of the element so here’s a handy list of the 4 possible varieties:

  1. One token — all-sides-use-the-same-value
  2. Two tokens — top-and-bottom right-and-left
  3. Three tokens — top right-and-left bottom
  4. Four tokens — top right bottom left

At least the four-token example can be remembered by associating the element with a clock where time progresses clockwise.

Whether you are developing an ADF Mobile application or a classic ADF Server application, it is becoming more and more important to support HiDPI screens (high resolution or “retina” displays). There is no easier way to make your application look out-dated than to use grainy, unprofessional image assets or use them improperly.

In HTML, the “px” unit corresponds to the same amount of space regardless of the DPI of your device (however, the number of device pixels may vary). The original iPhone models did not have HiDPI displays. Each point of color on those screens corresponds to one HTML CSS “px” unit. Newer iPhone models introduced a HiDPI (or “retina”) display that has 4 device pixels in the same amount of space that 1 device pixel used to take up (2 device pixels wide by 2 device pixels tall); on these new devices, the width and height “px” values use twice the amount of device pixels.

Why is this a common problem? Since ADF Mobile uses HTML, displaying an image is not as simple as just specifying the source path and magically hoping the browser will know that you are using a high resolution image. You must specify dimensions to go along with the source path.

Let’s work with an example. You have an image named “image-64.png”. This image has a size of 64 by 64 individual dots of color (individual points of color information). If you coded your page like the following, the image will be shown with a width of 64px and a height of 64px (one color dot per “px”):

<amx:image id="i1" source="images/image-64.png"/>

This would look just fine on a classic low-DPI display. However, on a HiDPI display, it still takes up the same space but since there are more device pixels, the image will look very grainy.

In order to look crisp and professional, you need to set a size so that each dot of color corresponds to at least one device pixel. For a HiDPI display, this means your image needs a width and a height specified such that you use 2 dots of image color information per HTML CSS “px” unit (e.g. a 64 by 64 sized image should be specified to use a width of 32px and a height of 32px. In code, your page should look like this:

<amx:image id="i1" inlineStyle="width:32px;height:32px" source="images/image-64.png"/>

Even if you still want to support legacy devices for your application, this same image (with the same specified width and height) will look beautiful on low-DPI screens because of how images are processed modern browsers.

If for some reason you really needed or wanted to specify alternate images for each kind of device, you have the option to use a device properties EL variable to toggle the rendered state of alternate amx:image components or simply use that EL to alter the inlineStyle and the source path as desired.

Have you ever wanted to make an ADF Faces Rich Client component have a unique appearance but not change all other instances of that component? You can as long as the things you want to change are not skin properties or skin icons (server-side aspects like properties and icons are not part of the client-side generated style sheet so this client-side solution will not allow you to change them).

Let’s start with an interactive example; the skinning demo pages for the ADF Faces Rich Client:
http://jdevadf.oracle.com/adf-richclient-demo/components/skinningKeys/inputText.jspx

On this page, there is a right-hand side where you can see some example inputText components.  When you click on the checkboxes on the left-hand side of this page, the appearance of those start to change.  However, the inputText for the find field at the top of the page does not change.  This is because of some containment selector definitions in the skin used on this page that confines the custom styling to instances of the inputText that are contained in another component that has a particular style class.  Since the find field is not inside of that container, these custom styles do not apply to that field.

Let’s say your page has a structure like this:

<af:panelGroupLayout id="pgl1" layout="scroll" styleClass="SpecialMarker">
  <af:inputText id="it1" label="Name"/>
</af:panelGroupLayout>

To style that inputText specially in this container, you would create skinning definitions like this:

.SpecialMarker af|inputText {background-color:pink}
.SpecialMarker af|inputText::access-key {color: aqua;}
.SpecialMarker af|inputText::content {background-color:red}
.SpecialMarker af|inputText::label {font-weight: bold}

Alternatively, you could put your marker directly on the inputText like this:

<af:inputText id="it1" label="Name" styleClass="SpecialMarker"/>

and have skinning definitions like this:

af|inputText.SpecialMarker {background-color:pink}
af|inputText.SpecialMarker af|inputText::access-key {color: aqua;}
af|inputText.SpecialMarker af|inputText::content {background-color:red}
af|inputText.SpecialMarker af|inputText::label {font-weight: bold}

When working with ADF Faces skins, JSF inlineStyles, or just CSS in general, you may have come across some explicit style definitions like this which is very easy to understand:

padding-top: 15px;

However, you may have also come across more cryptic style definitions like these but wonder which measurement applies to which side of the element:

padding: 1px 2px 3px 4px;
padding: 5px 6px 7px;
padding: 8px 9px;
padding: 10px;

Here’s a key for decoding these definitions:

padding:   top   right   bottom   left;
padding:   top   right/left   bottom;
padding:   top/bottom   right/left;
padding:   top/bottom/right/left;

This same pattern applies to margins and borders.

Aside from the cryptic definitions, see my other post displaying how the CSS Box Model treats margins, borders, and padding with respect to width and height dimensions.  If you are an ADF Faces application developer be sure to also read the Layout Basics page.

The folks at webkit.org are adopting animation support that has been present in mobile Safari since iPhone 2.0. They are also proposing specs for CSS-based transforms, transitions, and animations:

See some animations in action using the latest nightly WebKit at:

Firefox 3.1 is also adopting WebKit’s proposal for supporting transforms too:

And of course there is also the cryptic filters that IE supports for transforms:

It will be nice to have all of these varying implementations conform to a standard.

Since the way web browsers deal with width and height is so non-intuitive, I’ve created this a handy guide showing how the CSS (Cascading Style Sheets) box model applies widths and heights when scrolling, margins, borders, and padding are involved:
Box Model

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